The Europa Universalis IV Converter is a DLC for Crusader Kings II. It turns a saved game of CK2 into a mod for Europa Universalis IV. The DLC was originally available as a pre-order bonus for EU4; shortly after that game's launch it was made available separately as DLC, priced at €/$9.99.
- Eu4 High American Tech Group
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- Eu4 Best Tech Group Inc
- Eu4 Best Tech Group
On GNU/Linux the savegames are exported to
~/.paradoxinteractive/Crusader Kings II/eu4_export/mod/
.34 rows Jul 15, 2020 Types Administrative. Administrative technology is the broad group that. The Best EU4 DLC. We've sorted the expansions into two ranked lists: Essential for Everybody, and Situational (depending on what nation you’re playing), as I think they’re all worth owning eventually - it’s just a matter of what order you prioritize them. If you have to make a tough choice, I’d acquire all of the 'Essential' ones in.
- Aug 14, 2013 The High American Tech Group If your CK2 game was running the Sunset Invasion DLC when you exported it, the Europeans will find a very different version of the Americas when they arrive in EU4.
- Welcome to EU4 Commands where you can find the latest list of Europa Universalis 4 console commands, cheats, country tags, province IDs, idea group keys, religions, institutions, and casus belli IDs. We actively maintain and update this site. Please enjoy and have fun!
- Dec 12, 2014 Technology groups ('tech groups') are groupings of countries according to the research speed of a country. They were created in the game to loosely model historical technology levels for the time period of the game. This grouping is also done in such a way that if one country gets far ahead of the others in the same group, the stragglers will receive compensation, known as the neighbour bonus.
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Features[edit]
Start date[edit]
- A CK2 save (from any year) is turned into a mod for the EU4 start-date of 1444, allowing the player to continue on to 1821.
Nations and national ideas[edit]
- Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game. Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4.
- Nations that have an equivalent in EU4 gain their national ideas. Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear).
- Unique national ideas for Aztec, Hashashin, Inca, Israel, Jomsvikings, Karlings, Knights Templar, and the Roman Empire.
- With Sunset Invasion active, The Inca and Aztec empires will have the High American tech group, as well as large empires in the New World.
- Provinces convert to a dynamic amount of development, depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 2.7.2). Economic view in CK2 gives a preview of the probable development in the export.
Religion[edit]
- Reformed Pagans all have their own unique religions in EU4. Reformed Norse can also choose their own personal deities.
- Most Unreformed Pagans become Animists, however CK2's Tengri nations will continue to be Tengri in EU4.
- Zoroastrian nations continue as their EU4 equivalent; unreformed Zunists become Zoroastrians.
- Reformed Zunists remain Zunist.
- Hellenics also have their own unique religion.
- With the Sons of Abraham DLC all heresies will also become unique religions. Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game.
Vassals[edit]
- With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm.
- With Conclave enabled, this is tied to a realm's council power. With council power abolished, the whole nation will stay independent. If any council laws are active, there will be some vassals. The centralization law doesn't affect this.
- A maximum of 4 EU vassals are created from a nation's largest vassals. The rest will stay part of the nation.
The Holy Roman Empire[edit]
- The Holy Roman Empire is implemented using EU4's HRE mechanics. All vassals remain unless crown authority is Absolute.
- The seven largest vassals within the empire will become electors and the rest of the direct vassals will become normal princes.
- If crown authority is absolute the HRE becomes a single nation instead. With Conclave DLC, the HRE becomes a single nation when the council is not empowered.
See also[edit]
- CK2 To EU3 Converter - an older fan-made utility for transferring CK2 to Europa Universalis III.
- CK2 To EU4 Converter - a modern fan-made utility for transferring CK2 to Europa Universalis IV.
External links[edit]
Sword of Islam • Legacy of Rome • The Republic • The Old Gods • Sons of Abraham • Rajas of India • Charlemagne • Way of Life • Horse Lords • Conclave • The Reaper's Due • Monks and Mystics • Jade Dragon • Holy Fury
Ruler Designer • Sunset Invasion • Graphical DLC • Music DLC • EU4 Converter
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Europa_Universalis_4_Save_Converter&oldid=41692'
With over four thousand mods, the top one hundred of which having between 10K – 300K subscribers, trying to tweak your Europa Universalis IV game can be intimidating. Thankfully, it's hard to go wrong with the quality of the modding community for EUIV as they've made the game almost infinitely replayable.
So instead of gawking at the sheer quantity and quality of mods, let's look at how easy it is to enhance the vanilla game via four key categories to get any megalomaniac started on a fuller EUIV experience.
HOW TO MOD EU4
Getting mods for EUIV, if you have Steam, has become as easy as shopping on Amazon Prime. Simply go to the Steam Workshop for EUIV and any mods you subscribe to will automatically be downloaded onto the launcher. It's there that you can choose to activate or de-activate mods.
Here are some notes to help the first timer:
- Check if the mod is up to date with the most recent patch. Once a new expansion comes out you may have to wait a few days, weeks, or even months for bigger mods, until the mod is updated. Thankfully, EUIV will give you a warning if you're about to load a mod that isn't up to date. Also, each mod will tell you on the side menu if it requires certain DLC.
- Hey, still want to play that favourite mod of yours but EUIV's latest update ruins your save game? You can always roll back your version to continue your campaign. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. If all else fails, ask in the comments threads for instructions!
- Check if the mods you've selected are compatible with the other mods you've downloaded. This information is usually found on each mod's page as they usually list which mods they are able to run with.
- Remember that most mods are Ironman incompatible as they necessarily change balance. If you're achievement hunting, you'll need to find those mods that will tell you on their descriptions that they're Ironman compatible.
- Finally, sometimes it takes a while for the interface to properly load the mod's latest version. Check if you have auto-updates enabled for mods and then, if you're unsure, simply relaunch the EUIV launcher to check if all of the mods are present and up to date.
Eu4 High American Tech Group
There are some mods that are too large for Steam Workshop. They will have separate instructions on their respective pages on the Paradox Forum.
The Best EU4 Mods (June 2020)
![Eu4 Best Tech Group Eu4 Best Tech Group](https://ntpgamer.files.wordpress.com/2016/05/infantry.png?w=700)
- Extended Timeline
- Graphical Map Improvements
- A Song of Ice and fire: Game of Thrones
- Imperium Universalis
- Theatrum Orbis Terrarum (Carthoge Reloaded)
- Veritat et Fortitudo
Ranked by number of subscribers on Steam.
EU4 TOTAL CONVERSION MODS
Total Conversion Mods are giant behemoth mods that tweak almost everything about the game. With these, you rarely need any other mods as they are a complete holistic package with a singular vision.
Imperium Universalis
Take a step back in time to the ancient world where the legacy of Alexander the Great still lives and a dream of universal empire looms on the horizon. Imperium Universalis is the Gold Standard of total conversion mods bringing to life the world of 612BC in stunning and meticulously researched detail.
This total suite has everything from map changes to period and nation appropriate events. Take on the role of any of the hundreds of budding empires (or establish one through decisions) vying to make their mark to bring civilization to the world in this magnum opus of a mod. The graphics are beyond compare and the detailing so deep that one might think one is playing Imperator: Romeinstead.
At the time of writing, it is unknown if this mod is still being supported or whether it will be updated to Version 1.30. You may need to roll back your game version and use an older version of EU4 to play.
MEIOU and Taxes
Everything from provinces to government to religion and culture is tweaked, changed, or outright enhanced. Meiou & Taxes even has Pop mechanics and economic simulation which aren't included in the base game (think Victoria). Calling itself the “quintessential” EUIV overhaul mod is no understatement as its added complexity and clarity to the game mechanics is a modding miracle comparable to the jump from SD to HD graphics. You'll find yourself managing parts of empire building you never thought could be experienced. It's the gold standard in uplifting your EUIV experience to the next level.
At the time of writing, this mod is currently only comptable up to Version 1.29.x - rumour has it that M&T 3.0 is in the works.
Veritas et Fortitudo
The other flagship total conversion mod. The impressive technical complexity of Veritas et Fortitudo is just as impressive as M&T but also takes on the ethos of immersing the player in deep event lines and flavour. Once again, everything is changed from graphic interface to ideas to even how vassal integration works. Playing VeF and any other Total Conversion mod is like experiencing a whole new game. VeF makes the vanilla version of EUIV feel like the alpha build and VeF is the finished product.
Currently only compatible with version 1.29.x - a 1.30 version is in the works, but there is no time-frame on when it will be completed because a lot of core systems have been changed.
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A Song of Ice and Fire: Game of Thrones - Reboot
This titan of a mod reaches complexity and immersion on par with M&T and VeF but takes it in a totally “non-EUIV” direction: into the realm of Westeros and the lands beyond the Narrow Sea. While not as appropriate for Game of Thrones as its counterpart in the Crusader Kings II Modding scene, this mod still provides an entirely new gaming experience and is one example of where mods can take the game engine. If Westeros is not your scene, let this mod at least be a sign that you can search for any fictional universe to satisfy your cravings to rewrite fictional as well as real history. You can grab it here.
This mod was 'relaunched' in December 2019 and is currently compatible with Version 1.29.x. A 1.30 version is in the works, but no timetable as of yet.
EU4 CREATIVE MODS
Mods are capable of not only enhancing the game engine but can actually co-opt it into a whole new experience. Here are some mods that can push the engine to its very limits.
Better Nation Designer and unlimited points
A previous entry on this list featured the 'Nation Designer Extender: Unlimited' mod, however since it hasn't been updated since late 2018 and is now largely incompatible with modern versions, we've finally replaced it with a new one. Better Nation Designer is a similar mod that aims to roughly give the same functionality as our previous nomination did - giving more options in the nation designer, as well as expanding the available amount of points so you don't feel restricted.
It is currently compatible up to Version 1.29.x and requires the El Dorado DLC.
Missions Expanded
Sometimes finding something else to do with the game doesn't need to be a world-shattering mod, but a simple addition of something missing. In this case, Missions Expanded takes those often-neglected nations such as Oda and Georgia and gives them their own unique and immersive Mission Tree. The Missions Expanded Team has already completed giving all of Europe added flavour and it's only a matter of time before they take on the whole world. While EUIV promises that every nation is playable, sometimes the blandness makes this a chimera. Missions Expanded helps to fix this disparity of quality.
This mod is only compatible up to Version 1.29.x for the moment.
EU4 MECHANICS MODS
Sometimes all you need is a simple game mechanic fix either to address an imbalance or make the game that much more enjoyable. Here's a few that really do the trick.
Extended Timeline Mod
Simple yet incredibly ambitious: this mod allows the player to play from The Second Year of Our Lord to the year 9999. Palm desktop 4.2.1 for mac computer. Unlike infinite time mods, this mod actually creates all new mechanics to reflect this extended timeframe. Technologies are tweaked to match the long spread and every single date is filled with researched polities and nations making it an eerily accurate depiction of time from Rome onward (except for the future of course!). Just be wary of the rather bland mechanics as the mod sputters out when you reach modern times. Available here.
Compatible up to Version 1.30.
The Idea Variation
A must have for any EUIV game. This mod creates a thoroughly new Idea and Policy selection which deepens the game and adds nuance to player decisions. Not only can the ideas truly reflect where the player wants to take his or her nation, but also adds supporting elements in policies and buildings that complement these changes. The Idea Variation also increases the number of ideas a nation can take (while lowering the bonuses to preserve balance) allowing for a more incremental but a highly more customized experienced.
Updated to work with Version 1.30.
EU4 COSMETIC MODS
While effects are important, sometimes aesthetics can bring about a totally unforgettable EUIV experience.
Graphical Map Improvements
This is a graphics mod that, instead of going for a new visual style instead tries to enhance the existing one. It features new HD terrain textures, better-looking seasons, better water gfxs, thicker font for country and province names and easier-to-see country, province and state borders.
It is compatible up to Version 1.30, and also has several sub-mod variants that can combine with other mods or expand different feature sets.
It is compatible up to Version 1.30, and also has several sub-mod variants that can combine with other mods or expand different feature sets.
Theatrum Orbis Terrarum
TOT is a gorgeous map mod that thrills the senses and pulls the player straight into the aesthetics of the period. This is a mod that needs to be seen and not just described. Still, even with all of these graphical tweaks, this mod crazily improves performance rather than overburdens our GPUs with its better graphics. A miracle and masterpiece, it's like being in front of a truemap of this game world.
The original mod is only compatible up to Version 1.28, however someone else has created a 1.30 compatible version, although it might have a few bugs.
Top EU4 Music Mods
From sight to sound, don't underestimate just how more immersive it is to play EUIV with period or culture appropriate music. While Paradox has done an outstanding job in creating a soundtrack for the game, it's honestly just an emulation of period music. It's as if Hollywood wrote the soundtrack to history. Not anymore! You can get your hands on the actual deal and feel like that victorious yet cultured conqueror.
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These mods are presented merely as standing examples of the routes one can take to look for a new EUIV experience. Whether it's enhancement or something totally new — a complete overhaul or small mechanical or cosmetic change, the modding community presents a whole plethora of well-crafted offerings.
There are many great EU4 mods out there so feel free to share your favorites in the comments!
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